Custom arguments
Custom arguments are an experimental feature which the CommandAPI offers, which allows you to represent any String, or Minecraft key (Something of the form String:String
, such as minecraft:diamond
) with a custom parser. They basically represent StringArgument
with replaced suggestions and a built-in parser for any object of your choice. They are designed to be used for multiple commands - you can define the argument once and can use it wherever you want when declaring commands.
The CustomArgument<T>
has the following two constructors:
public CustomArgument(String nodeName, CustomArgumentInfoParser<T> parser);
public CustomArgument(String nodeName, CustomArgumentInfoParser<T> parser, boolean keyed);
There are effectively two forms that this can take:
A custom argument with a string-based parser
The simplest form requires the node name as per any other argument, and a parser which takes in as input a record of info and returns a custom object of your choice. For example, if you wanted to create a custom argument that represents a World, you can use this to return a Bukkit World
object.
new CustomArgument(nodeName, inputInfo -> {
// code here
return T;
});
The CommandAPI will use an underlying StringArgument
to parse this custom argument, so the limitations of string arguments will apply to this argument (it can only contain alphanumeric characters (A-Z, a-z and 0-9), and the underscore character (_)).
A custom argument with a parser that takes in a Minecraft Key
With the second constructor, if you provide true
to the keyed
field, the input can be of the form of a Minecraft key (so it can have :
in the name).
Type params
The custom argument requires the type of the target object that the custom argument will return when parsing the arguments for a command. For instance, if you have a CustomArgument<Player>
, then when parsing the arguments for the command, you would cast it to a Player
object.
The CustomArgumentInfoParser class
To create a parser for a CustomArgument
, you need to provide a CustomArgumentInfoParser
function to the constructor. The CustomArgumentInfoParser
class is a functional interface which accepts CustomArgumentInfo
and returns T
, an object of your choosing:
@FunctionalInterface
public static interface CustomArgumentInfoParser<T> {
public T apply(CustomArgumentInfo info) throws CustomArgumentException;
}
The CustomArgumentInfo
record is very similar to the SuggestionInfo
record for declaring argument suggestions. This record contains the following methods:
public record CustomArgumentInfo {
CommandSender sender();
Object[] previousArgs();
String input();
}
These fields are as follows:
CommandSender sender();
sender()
represents the command sender that is typing the command. This is normally a Player
, but can also be a console command sender if using a Paper server.
Object[] previousArgs();
previousArgs()
represents a list of previously declared arguments, which are parsed and interpreted as if they were being used to execute the command.
String input();
input()
represents the current input for the custom argument that the user has typed. For example, if a user is typing /mycommand hello
and the first argument is a CustomArgument, the input()
would return "hello"
.
Example - World argument
Say we want to create an argument to represents the list of available worlds on the server. We basically want to have an argument which always returns a Bukkit World
object as the result. Here, we create a method worldArgument()
that returns our custom argument that returns a World
. First, we retrieve our String[]
of world names to be used for our suggestions. We then write our custom argument that creates a World
object from the input (in this case, we simply convert the input to a World
using Bukkit.getWorld(String)
). We perform error handling before returning our result:
// Function that returns our custom argument
public Argument worldArgument(String nodeName) {
// Construct our CustomArgument that takes in a String input and returns a World object
return new CustomArgument<World>(nodeName, info -> {
// Parse the world from our input
World world = Bukkit.getWorld(info.input());
if(world == null) {
throw new CustomArgumentException(new MessageBuilder("Unknown world: ").appendArgInput());
} else {
return world;
}
}).replaceSuggestions(sender -> {
// List of world names on the server
return Bukkit.getWorlds().stream().map(World::getName).toArray(String[]::new);
});
}
In our error handling step, we check if the world is equal to null (since the Bukkit.getWorld(String)
is @Nullable
). To handle this case, we throw a CustomArgumentException
with an error from a MessageBuilder
. The CustomArgumentException
has two constructors, so a message builder isn't required each time:
new CustomArgumentException(String message);
new CustomArgumentException(MessageBuilder message);
We can use our custom argument like any other argument. Say we wanted to write a command to teleport to a specific world. We will create a command of the following syntax:
/tpworld <world>
Since we have defined the method worldArgument()
which automatically generates our argument, we can use it as follows:
new CommandAPICommand("tpworld")
.withArguments(worldArgument("world"))
.executesPlayer((player, args) -> {
player.teleport(((World) args[0]).getSpawnLocation());
})
.register();
By using a CustomArgument
(as opposed to a simple StringArgument
and replacing its suggestions), we are able to provide a much more powerful form of error handling (automatically handled inside the argument), and we can reuse this argument for other commands.
Message Builders
The MessageBuilder
class is a class to easily create messages to describe errors when a sender sends a command which does not meet the expected syntax for an argument. It acts in a similar way to a StringBuilder
, where you can append content to the end of a String.
The following methods are as follows:
Method | Description |
---|---|
appendArgInput() | Appends the argument that failed that the sender submitted to the end of the builder. E.g. /foo bar will append bar |
appendFullInput() | Appends the full command that a sender submitted to the end of the builder. E.g. /foo bar will append foo bar |
appendHere() | Appends the text <--[HERE] to the end of the builder |
append(Object) | Appends an object to the end of the builder |
Example - Message builder for invalid objective argument
To create a MessageBuilder
, simply call its constructor and use whatever methods as you see fit. Unlike a StringBuilder
, you don't have to "build" it when you're done - the CommandAPI does that automatically:
new MessageBuilder("Unknown world: /").appendFullInput().appendHere();