Sound arguments
The SoundArgument
class allows a command sender to retrieve the Bukkit Sound
object to represent in-game sound effects (such as mob sounds or ambient sound effects), as well as in-game music.
Example - Playing sound to yourself
Say we want a simple command that plays a specific sound at your location. To do this, we will make the following command:
/sound <sound>
This command simply plays the provided sound to the current player:
LinkedHashMap<String, Argument> arguments = new LinkedHashMap<>();
arguments.put("sound", new SoundArgument());
new CommandAPICommand("sound")
.withArguments(arguments)
.executesPlayer((player, args) -> {
player.getWorld().playSound(player.getLocation(), (Sound) args[0], 100.0f, 1.0f);
})
.register();