String arguments
There are three types of arguments that return Java's String
object. Each have their own unique set of features which make them suitable for specific needs.
String argument
The StringArgument
class is used to represent a single word. These words can only contain alphanumeric characters (A-Z, a-z and 0-9), and the underscore character.
Accepted StringArgument
values:
Hello
123
hello123
Hello_world
Rejected StringArgument
values:
hello@email.com
yesn't
Examples of StringArgument uses
- Entering strings to identify offline players
Text argument
The TextArgument
acts similar to any String in Java. These can be single words, like the StringArgument
, or have additional characters (e.g. spaces, symbols) if surrounded by quotes. To type quotation marks, you can use \"
(as similar to Java) to escape these special characters.
Accepted TextArgument
values:
hello
"hello world!"
"hello@gmail.com"
"this has \" <<-- speech marks! "
Rejected TextArgument
values:
hello world
私
"speech marks: ""
Examples of TextArgument uses
- Editing the contents of a sign
- A command that requires multiple text arguments (say, username and password?)
Greedy string argument
Greedy Arguments:
The
GreedyStringArgument
, similar to theChatArgument
uses the entire argument array from its current position. This means that it never ends, therefore if it is used, it must be the last element of yourList
of arguments.For example, if you have a command
/message <message> <target>
, it would not be able to determine where the message ends and the<target>
argument begins.If a
GreedyStringArgument
orChatArgument
is not declared at the end of theList
of arguments, or multiple of these arguments are used in the sameList
, the CommandAPI throws aGreedyArgumentException
.
The GreedyStringArgument
takes the TextArgument
a step further. Any characters and symbols are allowed and quotation marks are not required.
Example - Messaging command
Say we have a simple message command of the following form:
/message <target> <message>
This would be ideal for a greedy string, since it can consume all text after the player's name:
new CommandAPICommand("message")
.withArguments(new PlayerArgument("target"))
.withArguments(new GreedyStringArgument("message"))
.executes((sender, args) -> {
((Player) args.get(0)).sendMessage((String) args.get(1));
})
.register();
CommandAPICommand("message")
.withArguments(PlayerArgument("target"))
.withArguments(GreedyStringArgument("message"))
.executes(CommandExecutor { _, args ->
(args[0] as Player).sendMessage(args[1] as String)
})
.register()
commandAPICommand("message") {
playerArgument("target")
greedyStringArgument("message")
anyExecutor { _, args ->
(args[0] as Player).sendMessage(args[1] as String)
}
}
Any text entered after the <target>
argument would be sent to the player. For example, the command could be used as follows:
/message Skepter This is some incredibly long string with "symbols" and $p3c!aL characters~
Note how this only works if the greedy string argument is at the end. If, say, the command was /message <message> <target>
, it would not be able to determine where the <message>
argument ends and the <target>
argument begins.
Examples of GreedyStringArgument uses
- A messaging/whisper command (as shown in the example above)
- A mailing command
- Any command involving lots of text, such as a command to write the contents of a book
- Any command which involves an unreasonable/unknown amount of arguments
- Any command where you want to parse arguments similar to how regular Bukkit would