Predicate tips

In our example for creating a party system, we ended up having lots of code repetition. In our party creation command, we had the following code:

List<Argument<?>> arguments = new ArrayList<>();

// The "create" literal, with a requirement that a player must have a party
arguments.add(new LiteralArgument("create")
    .withRequirement(sender -> !partyMembers.containsKey(((Player) sender).getUniqueId()))

arguments.add(new StringArgument("partyName"));
var arguments = mutableListOf<Argument<*>>()

// The "create" literal, with a requirement that a player must have a party
    .withRequirement { !partyMembers.containsKey((it as Player).uniqueId) }


And for our party teleportation command, we had the following code:

arguments = new ArrayList<>();
arguments.add(new LiteralArgument("tp")
    .withRequirement(sender -> partyMembers.containsKey(((Player) sender).getUniqueId()))
arguments = mutableListOf<Argument<*>>()
    .withRequirement { partyMembers.containsKey((it as Player).uniqueId) })

We can simplify this code by declaring the predicate:

Predicate<CommandSender> testIfPlayerHasParty = sender -> {
    return partyMembers.containsKey(((Player) sender).getUniqueId());
val testIfPlayerHasParty = Predicate { sender: CommandSender ->
    partyMembers.containsKey((sender as Player).uniqueId)

Now, we can use the predicate testIfPlayerHasParty in our code for creating a party. Since we want to apply the "not" (!) operator to this predicate, we can use .negate() to invert the result of our predicate:

List<Argument<?>> args = new ArrayList<>();
args.add(new LiteralArgument("create").withRequirement(testIfPlayerHasParty.negate()));
args.add(new StringArgument("partyName"));
var args = listOf<Argument<*>>(

And we can use it again for our code for teleporting to party members:

args = new ArrayList<>();
args.add(new LiteralArgument("tp").withRequirement(testIfPlayerHasParty));
args = listOf<Argument<*>>(LiteralArgument("tp").withRequirement(testIfPlayerHasParty))