LootTable argument

The LootTableArgument class can be used to get a Bukkit LootTable object.

Example - ¯\_(ツ)_/¯

LinkedHashMap<String, Argument> arguments = new LinkedHashMap<>();
arguments.put("loottable", new LootTableArgument());

CommandAPI.getInstance().register("giveloottable", arguments, (sender, args) -> {
    LootTable lootTable = (LootTable) args[0];
    Player player = (Player) sender;
    LootContext context = /* Some generated LootContext relating to the lootTable*/
    lootTable.fillInventory(player.getInventory(), new Random(), context);

Developer's Note:

Honestly, I've not managed to get a successful example of using a LootTable in practice, due to being unable to generate a suitable LootContext. If you believe you can supply a suitable example for this page, feel free to send an example on the CommandAPI issues page.